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LOAF

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[May. 26th, 2003|09:03 pm]
LOAF
I'm down to needing three episodes of Pokemon, as of 7:30 on Monday evening. All three are Season 4 episodes (Johto Journeys):

45. The Big Balloon Blow-Up
46. The Screen Actor's Guilt
47. Right On, Rhydon!

Went to Lake Forest Mall today. Picked up a ham of CDs so I can back up everything as a prelude to doing high resolution Wing Commander Academy dubs. Asked about Prophecy -- EBX said Thursday, GameStop said Friday. Radio Shack was selling a pile of discounted items, and I found... (drumroll, please) an 18" black light! My room is pretty hip now... or at least, I can make it look like the puff cat is glowing. Wooo, haunted puffercat.

As requested by Bob McDob, here's the Wing Commander Torpedo Chart I Excel'd up on a whim last night:




Velocity

Duration

Range

Max Y/P

Accel

Lock

Damage

Refire

Length

Warhead

Lance Mark III

1000 kps

14 sec

14000 m

20/20 dps

200 k/s^2

12 sec

800 cm

0 sec

3.8 m

Antimatter

Lance Mark IV

1000 kps

16 sec

16000 m

20/20 dps

200 k/s^2

12 sec

200 cm

0 sec

10 m

Fusion

Lance Mark V

2600 kps

28 sec

72800 m

0/0s dps
 
12 sec

1800 cm

2 sec
 
Antimatter

Valiant LT

1600 kps

12 sec

12000 m

20/20 dps

900 k/s^2

6 sec

80 cm

2 sec
 
Fusion

Firestorm T

1200 kps

18 sec

18000 m

20/20 dps

600 k/s^2

12 sec

160 cm

2 sec
 
Fusion

Lancer LT

1800 kps

16 sec

18000 m

30/30 dps

900 k/s^2

5 sec

100 cm

2 sec
 
Fusion

Pike T

1800 kps

20 sec

22000 m

35/35 dps

700 k/s^2

10 sec

200 cm

2 sec
 
Fusion

Proton
   
3600 m

0/0 dps
 
0 sec

20 cm

.3 sec
 
Proton

Poseidon

1200 kps

18 sec

18000 m

25/25 dps

700 k/s^2

8 sec

230 cm

2 sec
 
Fusion

Stingray

200 kps
   
0/0 dps

600 k/s^2
 
800 cm
     

Hellraiser

200 kps
   
0/0 dps

600 k/s^2
 
1600 cm
     


History-
Confederation scientists began to develop a fighter-based weapon capable of 'ignoring' the effects of capital-class Meson Shields before the war. It was the Empire of Kilrah, though, that first put the idea into active service. The empire, having learned of the human experiments, pressed Varni slaves into developing the technology. Kilrathi ship-killer torpedoes premiered during the first major engagement of the war, crippling the Seventh Fleet at McAuliffe. During the same engagement, Confederate forces captured a dud torpedo -- and quickly began producing their own version. For the next five decades the ability to deliver torpedoes to enemy capital ships formed the basis of most fleet engagements. Torpedoes underwent an overhaul in the late 2650s, as they were overhauled to counter newly develoed 'phase shield' technology. In this case, it was Terran scientists who first developed the technology -- and Kilrathi spies who duplicated it.

Notes-
Anti-matter being in short supply, the majority of torpedoes produced (especially in the post-war era) are simple fusion warheads. The heavier antimatter torpedoes -- Lance III and Lance V -- are usually assigned to especially active front line units like the 36th FW.

The "Proton Torpedo" is not a true torpedo -- it is a dumb-fire weapon with a large warhead, used mainly by the private sector. A single proton torpedo launcher can mount up to ten of the weapons. Confederate border garrisons often mount torpedo launchers on converted Gladius-class fighters.

The "Poseidon Torpedo" is another unique case -- a single missile splits into seven individual warheads after being fired. The technology is used exclusively by the Nephilim.

Hellraiser and Stingray class torpedoes are listed only for the sake of completeness; they are weapons used by factions in the Tri-System region circa 2790 (over one hundred years after the other weapons listed).
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